State Diagram Generator State Diagrams
Describe your system behavior and our AI will create professional state diagrams with standard UML notation. Perfect for state machines, protocol modeling, embedded systems, and software design.
State Diagram Generator
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State Diagram Examples
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Order Processing State Machine
A complete order processing state machine diagram with states including Pending, Confirmed, Processing, Shipped, Delivered, Cancelled, and Returned. Transitions are labeled with events such as payment received, item packed, and delivery confirmed, with guard conditions for cancellation eligibility.
User Authentication States
User authentication state diagram modeling the full login lifecycle including Logged Out, Authenticating, Authenticated, Session Expired, Locked Out, and Password Reset states with transition events for login attempts, token validation, and lockout thresholds.
Traffic Light Controller
Traffic light controller state machine with Red, Green, and Yellow states, timed transitions between phases, a pedestrian crossing request composite state, and an emergency vehicle override transition that preempts normal operation.
Elevator System States
Elevator system state diagram with states for Idle, Moving Up, Moving Down, Door Open, Door Closing, and Emergency Stop. Includes transitions triggered by floor requests, arrival sensors, door timers, and safety overrides with guard conditions for direction logic.
TCP Connection States
Complete TCP connection state diagram following RFC 793, showing all states from CLOSED through the three-way handshake (SYN_SENT, SYN_RECEIVED, ESTABLISHED) and connection teardown (FIN_WAIT_1, FIN_WAIT_2, CLOSING, TIME_WAIT, CLOSE_WAIT, LAST_ACK) with labeled segment events.
Vending Machine States
Vending machine state machine diagram with states for Idle, Accepting Coins, Item Selected, Dispensing, Returning Change, and Out of Stock. Transitions model coin insertion with running total, product selection with price validation, dispensing mechanics, and change calculation.
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What Is a State Diagram?
A state diagram (also called a state machine diagram or statechart) is a visual representation that shows the different states an object, system, or process can be in, along with the transitions between those states triggered by events. Originating from the mathematical concept of finite automata and popularized by David Harel's statecharts in the 1980s, state diagrams are now a core part of UML (Unified Modeling Language) and are widely used in software engineering, embedded systems, protocol design, and business process modeling. Each state represents a distinct condition or situation during the lifecycle of an entity, and transitions show how the system moves from one state to another in response to events, conditions, or actions.
UML State Machine Diagrams Explained
UML state machine diagrams extend the basic state diagram concept with powerful modeling constructs. Simple states are shown as rounded rectangles with optional compartments for the state name, internal activities (entry, exit, do), and internal transitions. Transitions are directed arrows labeled with the triggering event, an optional guard condition in square brackets, and an optional action after a slash (e.g., "coinInserted [amount >= price] / dispense"). Composite (nested) states contain sub-states, enabling hierarchical modeling of complex behavior. Concurrent (orthogonal) regions allow modeling of parallel state machines within a single diagram. Pseudo-states include the initial state (filled circle), final state (circled dot), choice points (diamonds), junction points, history states (H), and fork/join bars for concurrent transitions. These constructs make UML state machines capable of modeling even the most complex reactive systems.
When to Use State Diagrams
- Reactive systems: Model objects that respond differently to the same event depending on their current state, such as UI components, protocol handlers, or game entities
- Embedded and real-time systems: Define precise behavior for controllers, sensors, and actuators where state transitions must be deterministic and timing-constrained
- Protocol specification: Document communication protocols like TCP/IP, Bluetooth, or custom IoT protocols where connection states and message sequences must be unambiguous
- Business process workflows: Map order lifecycles, approval pipelines, insurance claims, or any process with well-defined stages and rules for moving between them
- User interface design: Model navigation flows, form wizard steps, authentication screens, and modal dialog states to ensure complete coverage of user interactions
- Game development: Define character behaviors, game states (menu, playing, paused, game over), and AI state machines for non-player characters
How to Create a State Diagram
Start by identifying the entity whose behavior you are modeling and list all its possible states. For each state, define what conditions or events cause the entity to enter that state and what happens while it is in that state (entry actions, do activities, exit actions). Next, identify all transitions by asking: from each state, what events can occur, and where does each event take the system? Add guard conditions where a transition should only fire under certain circumstances. Verify completeness by checking that every state has at least one outgoing transition (except final states) and that no state is unreachable from the initial state. Simplify complex diagrams using composite states to group related sub-states and concurrent regions to model independent parallel behaviors. Our AI state diagram generator automates this entire process — describe your system behavior in plain text and receive a clean, standards-compliant state diagram in seconds.
State Diagram vs Flowchart: Key Differences
State diagrams and flowcharts both use shapes and arrows, but they model fundamentally different things. A flowchart models a process or algorithm — it shows a sequence of steps from start to finish, with decision branches determining which path to follow. Once a step is completed, the flow moves forward and typically does not return to that step. A state diagram models behavior — it shows the states an entity can be in and how external events cause transitions between states. The same state can be visited multiple times, and the diagram is inherently cyclical rather than linear. Flowcharts answer "what steps happen in what order?" while state diagrams answer "how does this system react to events depending on its current state?" Use flowcharts for procedures and algorithms; use state diagrams for reactive systems, protocols, and object lifecycles where the same entity persists and changes state over time.
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